It still has to be said that all these genres are divided into further sub-genres. which remain true to the basic idea of the genre, but give it their own “twist”.
Jump ’n’ Run are computer games in which the character moves running and jumping. Precise jumping is often a central element of the game principle.
Action game is a collective name for all computer game genres in which the game mechanics predominantly require the player's skill and responsiveness. This is usually accompanied by a strong emphasis on the real-time aspect.
The fighting game is a sub-genre of the action game. Well-known representatives of the fighting game genre include the series Street Fighter, Mortal Kombat, Tekken and Super Smash Bros.
A strategy game is a game in which long-term planning of how to proceed in the game is crucial. Strategy games often contain little or no elements of luck or chance.
This section is intended to give you a few examples. These examples should help you to identify a new sales market or a new approach for your dream project.
Puzzles are used in many different forms in a wide variety of companies. The application possibilities from kindergarten (e.g. a memory trainer) to acquisition tools for the trade fair are limitless.
Quizzes are of course used in addition to standardized word puzzles, e.g. on the iPad or mobile phone, also for internal clarification in companies for special topics.
Simulations are the most widely applicable areas of the gaming industry. They are used in research, banking, vehicle and transportation engineering. In most cases, it is about evidence calculations that can show weaknesses or other flaws with the help of simulated wind currents, for example. But this genre is also used in the film and music industry.
There are many possible uses for 3D display and animation in the entertainment industry. Just recently, Meta, formerly Facebook, created a new area of 3D representation in social space via avatar with it's new Metaverse. But also in advertising and especially in the fashion industry, 3D representations are simply indispensable. In addition, bands (Gorillaz) bring the 3D representation onto the big stage.
At the beginning of each development phase, the focus is initially on discussions with customers. Important questions about the project and, above all, about the customer’s vision are discussed. After the project framework has been assessed and we have drawn a clear picture of the project in the discussions, the planning phase begins. First of all, the question of how heavy the game can be (how big can the final game file be) is clarified. This is a very important question because it determines which engine we will use for development. Engines are building blocks that the developers use to make both the development time and the budget as efficient as possible.
We use the Unity or the Unreal Engine for our developments, which differ in terms of the storage space required for the game file. Only in very few cases does it happen that the game concept does not allow an engine due to the weight requirement, in which case we do the complete programming of the game.As soon as this question has been clarified, the actual development phase begins.
Here, the project is first divided into broad main points, which allow us to better understand the project needs and to better assess both the progress and the planned schedule.Then code is written and assets are created. All with a view to the imminent release of the product and in anticipation of the happy faces of our customers.
“Unreal Engine is a complete suite of development tools for anyone working with real-time technology. It gives creators across industries the freedom and control to deliver cutting-edge entertainment, compelling visualizations, and immersive virtual worlds. “
“Unreal Engine is a complete suite of development tools for anyone working with real-time technology. It gives creators across industries the freedom and control to deliver cutting-edge entertainment, compelling visualizations, and immersive virtual worlds. “
Konnex Interactive UG (haftungsbeschränkt)
Kieskaulerweg 83
51109 Köln
E-Mail: contact@konnex-interactive.de